Adapting a breathing training app to include a gameful biofeedback component
In this research paper titled “Physiological Responses and User Feedback on a Gameful Breathing Training App: Within-Subject Experiment” and published in JMIR, the authors Yanick Lukic, Dr.
Low-paced breathing training (6 breaths per minute [BPM]) improves physiological and psychological well-being by inducing relaxation characterized by increased heart rate variability (HRV). However, classic breathing training has a limited target group, and retention rates are very low. Although a gameful approach may help overcome these challenges, it is crucial to enable breathing training in a scalable context (eg, smartphone only) and ensure that they remain effective. However, despite the health benefits, no validated mobile gameful breathing training featuring a biofeedback component based on breathing seems to exist.
For further details, please refer to the full research paper.
Lukic, Y., Shih, I., Hernández, Á., Cotti, A., Fleisch, E., Kowatsch, T., Physiological Responses and User Feedback on a Gameful Breathing Training App: Within-Subject Experiment, JMIR Serious Games 2021;9(1):e22802 10.2196/22802. [PDF]
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