Adapting a breathing training app to include a gameful biofeedback component
In this research paper titled “Physiological Responses and User Feedback on a Gameful Breathing Training App: Within-Subject Experiment” and published in JMIR, the authors Yanick Lukic, Dr.
Abstract:
Low-paced breathing training (6 breaths per minute [BPM]) improves physiological and psychological well-being by inducing relaxation characterized by increased heart rate variability (HRV). However, classic breathing training has a limited target group, and retention rates are very low. Although a gameful approach may help overcome these challenges, it is crucial to enable breathing training in a scalable context (eg, smartphone only) and ensure that they remain effective. However, despite the health benefits, no validated mobile gameful breathing training featuring a biofeedback component based on breathing seems to exist.
For further details, please refer to the full research paper.
Reference:
Lukic, Y., Shih, I., Hernández, Á., Cotti, A., Fleisch, E., Kowatsch, T., Physiological Responses and User Feedback on a Gameful Breathing Training App: Within-Subject Experiment, JMIR Serious Games 2021;9(1):e22802 10.2196/22802. [PDF]
Video Abstract by:
Yanick Lukic